The road to king
In this game I used McCloud’s concept of time frame in a sense that the person
- In room 1 it introduces the time and place, it sets up the rest of the game without giving away too much information.
- In room 2 you travel back in time to start collecting all the items you need to be crowned king. This starts the rising action because it starts the beginning of the journey to the crown.
- In room 3 you start to collect more items in which you'll need once you become king.
- In room 4 there is more items to be collected but you are almost done with your journey, giving you that anticipation.
- In room 5 you finally have all the items and now have to make your way through the city in order to bring those items to the headmaster. Once you do that you are crowned king of Techsland and the game is over.
In this game I used McCloud’s concept of time frame in a sense that the personplaying the game can and/or will use their imagination to fill I the blanks. McCloud says in chapter four that the “in between” of the moments and frames that the viewer will use their imagination to come up with what they want to fill in that blank (pg. 94). For example, in the transitions between frames in this game the person playing it can come up with how they want or think the character should get from one frame or time period to the next one. Same goes with motion. I us something that depicts the character moving from room to room with an effect. That represents motion, when traveling back in time in movies or TV shows the creator always uses effects such as a whirling movement or the screen will go black from left to right, representing the movement from time frames, or in this case, rooms (pg. 111). On pg 32, McCloud talks about abstract things, using the example of random, but closed, objects on a page and when you put an eye like dot on the object, you can picture a face. In Bitsy, all of the objects are abstract, there is not a lot of detail in so you have to use your imagination when playing. If the object says they are a person and has arms, legs and a head you can imagine a person is in the game and same goes for an animal. If the object has the distinct items that the animal in real life has it becomes easier to picture it as that animal.
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